5v5 Basketball Rules

Location

  • All games will be played in the infield courts located in Barton Hall.

Format

  • This is a team activity with five players per team playing on the court.
  • Teams will be placed in a round-robin pool play for the regular season.
  • The top three teams from each pool will be placed into a single-elimination playoff bracket.

Officials and Staff

  • On-site personnel and professional staff reserve the right to rule on situations not specified in the rulebook or IM Participant Handbook when safety and sportspersonship are involved.
  • The officials have absolute control of the game. Their decision will be final and are not to be disputed by members of either team.
  • Any participant that refuses to abide by Intramural Sport rules, policies, or instructions from Intramural Student and Professional Staff cannot participate and may be removed from the playing area.

Eligibility

Forfeit Procedure

If a team fails to have the required number of participants at the scheduled match time, the opposing team who is present will have the following options:

  1. Take the win by forfeit at that time. No contest will be played.
  2. Give the opponent ten (10) minutes for the minimum amount of players to arrive. The following will occur if this option is chosen:
    • The official game clock will start and run as scheduled.
    • The team present will immediately lead the game 10-0 on the scoreboard and scoresheet.
    • Game commences once the minimum amount of players arrive and check-in with IM Staff.
    • Game will immediately start with the time remaining on the running clock.
    • If the opposing team is not ready to play (having the minimum number of players here and checked in) ten (10) minutes after the scheduled game time, IM Staff will declare the game a forfeit for the waiting team.

A forfeit fee of $40 will be applied to the capatin's bursar account if a team forfeits. Teams with two forfeits will be removed from the league and ineligible for playoffs.

Default Procedure

A team may default a game if the team is unable to field the minimum amount of players for their scheduled game.

  • Teams can default their game by contacting the IM Sports Director or Intern prior to 4:00pm the day of their game.
  • All teams have one default per season per activity. Using a second or subsequent default will be counted as a forfeit.
  • Defaults will not be rescheduled, and teams using a default will have the game count as a loss.
  • A default will not be charged a forfeit fee.

General Rules

  • Proper attire must be worn for intramural sport activities. Items that may not be worn during activities may include, but are not limited to:
    • Head gear including hard-billed hats,
    • Jewelry other than nose studs and ear studs (TAPED JEWELRY is NOT acceptable),
    • Casts and exposed metal braces.
    • Any clothing or items that may be deemed potentially injurious or advantageous.
  • Religious and medical identifications/devices must be approved by the Director of Intramural Sports prior to the contest, and must be secured.
  • Players bleeding or that have blood on clothing will be prohibited from participation until appropriate measured have been administrated.

Specific Rules

The NFHS Basketball Rulebook shall govern play for all intramural basketball games with the exceptions listed in the rules.

  • A minimum of four (4) players are required to start a game.
  • Teams may finish with less individuals due to injury or other reasons if the officials deem the game can still be competitive, and done without sportspersonship issues.
  • Games consist of two 20-minute halves with a running clock that will only stop:
    • For team of official time outs.
    • The final two minutes of the second half in stop-clock situations.
  • Teams have two (2) 30-second timeouts per half.
    • Timeouts do not carry over from the first half to second.
    • Personnel on the court may only call time out.
    • "Coaches" and bench personnel will not be recognized for calling time out.
  • Mercy rules:
    • Teams ahead by 20+ points at any point with two (2) minutes or less in the game will win by mercy rule and the game will end.
    • Teams ahead by 35+ points at any point iwth eight (8) minutes of less in the game will win by mercy rule and the game will end.
  • Tie games:
    • Tie games stand in the regular season.
    • For playoffs, ties in regulation will result in a 3-minute overtime period, with stop-clock at the one-minute mark.
      • Teams will granted one (1) 30-second timeout for the entire overtime period(s).
        • Once used, teams will no longer have a timeout, even if a new overtime period starts.
  • Players will be disqualified if the player reaches any of the following:
    • 5 personal fouls,
    • 2 unsporting technical fouls,
    • 2 intentional fouls,
    • 1 flagrant foul (technical or personal).
  • Technical, intentional, and flagrant fouls will be registered as personal and team fouls. They will result in the offended team receiving an automatic two (2) points (or three points if it occurs during a failed 3-point attempt) and the ball out of bounds for the offended team at mid-court opposite the scorer's table.
  • Touching the rim and dunking are illegal. Players that hang on or touch the rim, or dunk the ball, will result in an unsporting techinical foul and points scored will be nullifed if the dunk is successful.

Sportspersonship Ratings

Beginning in the 2021-2022 Intramural Sports season, sportspersonship ratings will be determined by the accumulation of unsporting acts and penalties for individuals and teams during the activities' season. Any acquisition of unsportspersonlike conduct fouls during a contest will be added to an individual's and team's unsportspersonlike total for the activity's season.

The following will be in effect for the activity:

  • The accumulation of TWO (2) unsportspersonlike conduct fouls in a game by an individual will result in the ejection of the individual from the game, as outlined in the Intramural Participant Handbook.
  • The accumulation of THREE (3) total unsportspersonlike conduct fouls by an individual during an activity's season will result in the dimissal of the individual from the activity for the remainder of the season, as outlined in the Intramural Participant Handbook.
  • The accumulation of FOUR (4) unsportspersonlike conduct fouls by a team in a game will result in the team forfeiture of the contest, as outlined in the Intramural Participant Handbook.
  • The accumulation of FIVE (5) total unsportspersonlike conduct fouls by a team during an activity's season will result in the dimissal of the team from the activity for the remainder of the season, as outlined in the Intramural Participant Handbook.

Accumulations of unsportspersonlike conducts do not reset during playoffs.

  • If an individual or team meets the prior criteria during playoffs, they will be subject to dismissal during playoffs.

Additional actions may be taken depending upon the infractions outlined in Section IX., Disciplinary Procedures, as outlined in the Intramural Participant Handbook.